, but this code // executes before the first paint, when

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is not yet present. The // classes are added to so styling immediately reflects the current // toolbar state. The classes are removed after the toolbar completes // initialization. const classesToAdd = ['toolbar-loading', 'toolbar-anti-flicker']; if (toolbarState) { const { orientation, hasActiveTab, isFixed, activeTray, activeTabId, isOriented, userButtonMinWidth } = toolbarState; classesToAdd.push( orientation ? `toolbar-` + orientation + `` : 'toolbar-horizontal', ); if (hasActiveTab !== false) { classesToAdd.push('toolbar-tray-open'); } if (isFixed) { classesToAdd.push('toolbar-fixed'); } if (isOriented) { classesToAdd.push('toolbar-oriented'); } if (activeTray) { // These styles are added so the active tab/tray styles are present // immediately instead of "flickering" on as the toolbar initializes. In // instances where a tray is lazy loaded, these styles facilitate the // lazy loaded tray appearing gracefully and without reflow. const styleContent = ` .toolbar-loading #` + activeTabId + ` { background-image: linear-gradient(rgba(255, 255, 255, 0.25) 20%, transparent 200%); } .toolbar-loading #` + activeTabId + `-tray { display: block; box-shadow: -1px 0 5px 2px rgb(0 0 0 / 33%); border-right: 1px solid #aaa; background-color: #f5f5f5; z-index: 0; } .toolbar-loading.toolbar-vertical.toolbar-tray-open #` + activeTabId + `-tray { width: 15rem; height: 100vh; } .toolbar-loading.toolbar-horizontal :not(#` + activeTray + `) > .toolbar-lining {opacity: 0}`; const style = document.createElement('style'); style.textContent = styleContent; style.setAttribute('data-toolbar-anti-flicker-loading', true); document.querySelector('head').appendChild(style); if (userButtonMinWidth) { const userButtonStyle = document.createElement('style'); userButtonStyle.textContent = `#toolbar-item-user {min-width: ` + userButtonMinWidth +`px;}` document.querySelector('head').appendChild(userButtonStyle); } } } document.querySelector('html').classList.add(...classesToAdd); })(); Of Games & God: A Christian Exploration of Video Games - News & Stories | 黄大仙高手论坛

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Of Games & God: A Christian Exploration of Video Games

Sat, Jun 01, 2013

Kevin Schut is a lifelong gamer. He grew up on Sid Meier鈥檚 Pirates! and Centipede. He still enjoys at least an hour of Civilization (an empire-building game for non-gamer readers) or one of the Monkey Island games (comedy-adventure games set in fictional 18th century-like Caribbean Islands), or something similar, most days.

As a at Trinity Western University in Langley, B.C., he had heard much of the conversation surrounding video games, a good deal of it negative. 鈥淪ince I was a teenager, I鈥檝e had to struggle with reconciling this big part of my life鈥攎y love of games鈥攚ith the biggest part of my life: my Christian faith,鈥 he writes.

Calvin communication arts and sciences professor Quentin Schultze recognized that the Christian perspective had been missing from the discussion of video gaming. He encouraged Schut, his former student, to fill that gap.

is an attempt to do just that: get the conversation started, Schut said. 鈥淲hat we really need is a way to think about God, faith, video game and gaming culture. 鈥 Video games are a major catalyst for changes in the way we think and relate to one another. We need to talk about them seriously and think about them carefully.鈥

In the book, Schut looks at the predominant critiques of video games, evaluating them from a Christian viewpoint. Each chapter reflects on an assertion about games, including a connection with the occult, violence and its effect on gamers, the peril of addiction, the role of sex and gender, the 鈥渄umbing down鈥 of today鈥檚 youth, and the antisocial nature of gaming.

鈥淭he key to talking about these things is putting them in perspective,鈥 said Schut. 鈥淎re you going to say video games are bad? Then you might as well say books are bad. Some books are bad; some video games are bad. Better questions are what are video games good at doing? And what are they not so good at doing? I鈥檇 like to stop the automatic assumption that gaming is an inherently negative thing.鈥

In fact, there are very positive ways to use nontraditional media like video and video games, he said. 鈥淭o show a live video of a cell in operation is very powerful and something you can鈥檛 replicate in print,鈥 he said. 鈥淎nd just like video, video games can exercise our minds鈥攏ot in the same way as a book鈥攂ut in some effective ways.鈥

Schut believes his Calvin education informs his perspective on gaming. 鈥淚 have a firm belief that all of creation belongs to God,鈥 he said. 鈥淥bviously, video games are human creations but from the capacity that God has put in us. Game makers are very creative, like painters. And if that is the case, it鈥檚 up to us to cultivate and critique them the way He wants us to discern all of life.鈥

Schut鈥檚 book also includes a chapter on Christians in the video game industry. 鈥淩eligion and faith have a space in video games,鈥 Schut said. 鈥淢ost video game makers don鈥檛 understand religion; I would love to see video games that deal with religion in a nuanced way鈥攖hat really get at the experience of faith as opposed to religion as power. I would love to see more Christians making video games; just out there being salt and light would be a good start.鈥

The book, though, is intended for both gamers and non-games alike, he added. 鈥淐hristians who play games need to be a part of the conversation, but for others who have gamers in their life but don鈥檛 play, this can help allay and inform some of their fears.鈥

And it鈥檚 only the start of the discussion, he asserted: 鈥淭his was very much not intended to be the last word. 鈥 Christian commentary on video games is really just starting to get going in earnest.

鈥淎s in all areas of life, when we play and when we critique video games, our Savior calls us to combat that which makes us less human, less whole and less healthy and cultivate that which brings healing, creativity and shalom.鈥