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Spark

Study in Realism

Mon, Jun 01, 2015

On a snowy day in February, a team of eight Calvin students, accompanied by their professor, drove to Herman Miller鈥攁 major American manufacturer of modern office furniture, equipment and home furnishings鈥攆or a creative briefing with their new client.

Situated around an elongated table in a contemporary, glassed-in conference room, the students were handed a 119-page discovery document, complemented with a PowerPoint presentation, detailing every aspect of a Herman Miller-ownedwood-furniture line, Geiger, the company is hoping to rebrand.

鈥淭he goal is to evaluate the current brand expression and create a new identity to position Geiger as a best-in-class category leader,鈥 said Jenelle Kelsch, specialty and consumer marketing lead at Herman Miller, during the presentation. 鈥淲e have an identity crisis, unclear brand product positioning and weak design recognition.

鈥淲hat we have to offer is quality craftsmanship, wood mastery, beautiful and timeless designs,鈥 she continued. 鈥淲e want the beauty to manifest itself. We need storytelling for the brand.鈥

Two days later, the upper-level graphic design students were ready to take on that challenge, this time in the classroom.

鈥淏efore I got there, knowing we were working with a big company, it was really intimidating thinking about working with a client like that,鈥 said junior Jacob Meyer. 鈥淏eing in the environment was scary at first, but then it turned into a really exciting opportunity.鈥

Added sophomore Matheu Hoekwater: 鈥淭his gives me an insight into the workforce to understand what it would be like to work for a client like this and get a feel for an in-depth design brief. It鈥檚 as close to the real thing as possible.鈥

Real clients

An opportunity to work with a real client is something Calvin art professor Frank Speyers has been providing to students for years now, but it has become an even more critical piece of learning since the . High demand from students and prospective students is what prompted the major, which is a compilation of courses in art, computer science, business, and communication arts and sciences.

Many of the previous 鈥淏rand Design鈥 students worked with nonprofits such as Habitat for Humanity, Salvation Army, American Red Cross, the Grand Rapids Ballet or the Grand Rapids Symphony.

鈥淢y orientation is usually towards nonprofits because these are organizations that are competing for our attention without the financial capability that places like Steelcase and Herman Miller have,鈥 Speyers said. 鈥淏ut this work for Herman Miller seemed like a distinctively unique opportunity to see how branding works. The realism in this case seemed like an extraordinarily exciting pedagogical tool.鈥

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Real professionals

As students labored over mood boards (spaces where images and text are collected that reflect the look and feel of the brand they are trying to create), imaginings and conceptualizations throughout the following class periods, Speyers brought in another dose of reality: professional graphic designers.

Mike Muller 鈥92, executive vice president of Stevens Advertising, is one of Speyers鈥 former students.

鈥淚 kind of stepped into the visual communication world at Calvin,鈥 he said. 鈥淚 had to make my own major because this major didn鈥檛 exist back then. While I was here I needed to tap the expertise of as many people in the field as possible, and they were helpful to me. I always had the desire to give back because real-world experience was really helpful to me.鈥

During the class he offered some helpful advice while reviewing the students鈥 designs: 鈥淚t鈥檚 about tapping into an emotional hot button for your target audience,鈥 he said to one student. 鈥淭he emotion is more important than the product.鈥

And to another: 鈥淲hat is the one thing you are trying to get across here? Is it about how you feel when you鈥檙e in your space?鈥

On another day another former student, Rachel Hyde 鈥98, director of Hyde Creative, paid a visit.

鈥淲hat they are doing in this class is so valuable,鈥 she said. 鈥淚t鈥檚 real. It鈥檚 intense to start with nothing and explore all of the options and eventually get to that one thing and then sell that one thing. Artists don鈥檛 usually think of that. You have to tell somebody about why you鈥檝e done what you鈥檝e done, and someone has to find value in what you鈥檝e done鈥攊f you want to get paid for it.鈥

And the students appreciated the opportunity to substantiate the rationale behind their work.

鈥淎ll of the advice is helpful,鈥 said junior Mikaela Mannes. 鈥淭hen you get to the point where you have to go with your gut. You have to have a reason for doing what you鈥檙e doing stick with it and believe in it.鈥

鈥淚鈥檝e had the opportunity to flex my design muscles,鈥 added Meyer. 鈥淎nd I鈥檓 learning humility. You can鈥檛 attach your ego to a design. In order to take criticism well you have to listen to other ideas, and then somewhere between what you think is right and what other people think is right you come up with something. Graphic design is very collaborative.鈥

The graphic design major at Calvin goes beyond just design principles though, said Speyers. Because of the graphic arts industry鈥檚 growing prevalence in an increasingly image-driven world, he believes that offering this program fits directly with Calvin鈥檚 mission.

鈥淭hese are students who want to study art and design as a vocation rather than as an avocation,鈥 he said. 鈥淭hey want to shape culture rather than be shaped by culture.

鈥淐alvin, like most academic institutions of higher learning, is generally textually driven. Outside of academia, however, our culture is largely image-driven. This is why we genuinely need graduates who want to work redemptively with images and resist the presuppositions of Madison Avenue that views people as mere commodities and not as Imago Dei.

That message isn鈥檛 missed by alumni either. 鈥淲e live in an image-driven world,鈥 said Hyde, 鈥渁nd if we (Calvin) are not cultivating students that can shape the world, we are completely missing out.

鈥淎 lot of people are making images that don鈥檛 have anything to say; sex, money and power will win if there鈥檚 no discernment. Some people see what鈥檚 going on in culture and then help people think differently. It鈥檚 not always about satisfying a client. It鈥檚 often about influencing how people think; it鈥檚 about using a platform to speak louder.鈥

Real-world experience

On a spring day in mid-May, the students presented their completed work. While the students gained some professional pieces to add to their portfolio, their biggest takeaways were the things they learned.

鈥淚 learned that there are so many parallels between graphic design and the other business classes I鈥檓 taking,鈥 said junior Maggie Kamp, 鈥渓ike it鈥檚 all about communicating.鈥

鈥淚鈥檝e learned to trust myself,鈥 added junior Ariel Hettinga, 鈥渁nd to be OK with the possibility of failing as long as you are trusting your instincts.鈥

鈥淢y takeaway is that design entails so much more from so many fields,鈥 said junior Erin Barents. 鈥淚t made me value the liberal arts aspect of Calvin more. I have had so many classes that related to what we are doing.鈥

Hyde is excited about the passion she sees in the students: 鈥淓very year I come back to Frank鈥檚 classes and what I find now is that students are more hopeful about their opportunities. They鈥檙e confident that they can actually achieve it. Students used to say that they hoped to be a graphic designer maybe, but now they say that they are a graphic design major and that is what I鈥檓 going to do.鈥

Lynn Rosendale is managing editor of聽Spark.